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NVIDIA 2008校园招聘
2007-09-30 来自 chinahr
NVIDIA Corporation (Nasdaq: NVDA) is the worldwide leader in programmable graphics processor technologies.
The Company creates innovative, industry-changing products for computing, consumer electronics, and mobile devices. The NVIDIA® graphics processing unit (GPU) and media and communications processor (MCP) brands include NVIDIA GeForce®, NVIDIA GoForce®, NVIDIA Quadro®, and NVIDIA nForce®. These product families are transforming visually-rich applications such as video games, film production, broadcasting, industrial design, space exploration, and medical imaging.
Additionally, NVIDIA invents and delivers industry-shaping technologies, including NVIDIA SLITM technology, a revolutionary approach to scalability and increased performance; and NVIDIA PureVideoTM high-definition video technology.
The world leading PC and Handset OEMs incorporate NVIDIA technology into their products, including Apple, Dell, Fujitsu Siemens, Gateway, HP, IBM, Lenovo, LG, Medion, Mitsubishi, Motorola, MPC, NEC, Samsung, Sony Electronics, Sony Ericsson, and Toshiba.
Jobs:
Graphics Architect
Location: Shanghai, China
RESPONSIBILITIES:
·Develop algorithms and design hardware extending the state of the art in hardware support for computer graphics. Working within a team of graphics architects to document, design, develop functional and performance simulators, validate and verify each new chip.
·Develop tests, testplans, and testing infrastructure for new graphics architectures.
·Develop methodologies and tools for validating test results.
·Design and implement automated testing strategies. Test and debug CMODELs, RTL simulation and real silicon.
·Write and run low-level graphics tests which expose architectural performance characteristics of competitors' graphics chips. Compare results with nVidia graphics chips. Find shortcomings and strong points of each. Work with architects to determine underlying causes. Publish and maintain results.
MINIMUM REQUIREMENTS:
·MS in CS, EE or Math
·Great interest in the algorithms of computer graphics
·Relevant industrial experience preferred. Relevant industries include PC or workstation graphics hardware or software development, digital video or image processing, video game software development, rendering software or tools development.
·Strong C, C++ programming ability, Perl preferred.
ASIC Design Engineer
Location: Shanghai, China
RESPONSIBILITIES:
·ASIC Design for graphics and video processors.
·Micro-architecture definition; working closely with video / graphics and system architects.
·RTL design, verification, emulation, synthesis, timing, and silicon bring-up.
MINIMUM REQUIREMENTS:
·MS in EE or related area
·Strong RTL programming ability, familiar with all aspects of the frontend ASIC design flow
·Strong programming skills in C/C++, PERL preferred.
GPU Physical Design Engineer
RESPONSIBILITIES:
- Run Static Timing Analysis (STA) at the both the block and full chip level using industry standard STA tools
- Work in conjunction with Place and Route Engineers to achieve timing closure
- Develop tcl and dc-shell scripts for performing ECO's.
- Contribute to the ongoing development and enhancement of our entire timing methodology
MINIMUM REQUIREMENTS:
- MS in Electrical Engineering or Computer Science
- Stong RTL programming ability, C/C++ and Perl preferred
- Great interest in the area of ASIC physical design, Static Timing Analysis and RTL
Circuit Design Engineer
RESPONSIBILITIES:
- High performance, low power custom circuit design for graphics processors.
- Circuit architecting, simulation and characterization of custom design circuit.
- Logic equivalence checking and transistor level function verification.
- Participating in establishing CAD flow for circuit design.
- Layout floorplanning and supervision.
MINIMUM REQUIREMENTS:
- MSEE preferred.
- Strong background in deep submicron CMOS process and device.
- Good knowledge in high speed circuit design techniques.
- Understanding of on-chip interconnet and signal integrity.
- Experience in circuit simulation, schematic capture and layout verification CAD tools.
- Must be a team player with effective written and verbal communication skills.
- Must be able to learn quickly and work independently.
3D Performance Tools Software Engineer
The 3D Performance Tools Software Engineer will have the primary responsibility to design and implement 3D graphics profiling and debugging applications for the PC, Embedded and Mobile 3D development community. The successful candidate will develop applications (eg. PerfHUD ) that will assist developers with identifying bottlenecks and inconsistencies in their 3D graphics application by exposing Driver and Hardware Performance Counters, and presenting the information in a way can be understood by external developers. By listening to the needs coming from the 3D graphics community, the engineer will provide professional solutions to level out the difficulties arising from the development of high-end 3D graphics application.
MINIMUM REQUIREMENTS:
- Master in computer science, mathematic, computer graphics
- In depth knowledge of at least one 3D graphics API: OpenGL, OpenGL ES or Direct3D.
- Strong object oriented programming and methodologies. C/C++
- Strong mathematic skills.
- Good teamplayer and good communication skills.
Notebook Engineer
RESPONSIBILITIES:
- Bringup of next generation Notebook GPU ASICs.
- Characterization of next generation Notebook GPU ASICs.
- High speed bus signal integrity debug/characterization.
- Troubleshooting and silicon debug.
MINIMUM REQUIREMENTS:
- MS in EE, Computer Science preferred
- Programming skills in C and/or Perl
- Low power ASIC design understanding
- Understanding of BIOS, drivers and other software applications
- Experience with digital logic design, analog design is a plus
- Team player with good communication and problem-solving skills.
System Design Engineer
Responsibilities:
- Prepare studies, analyze existing systems and use this data to meet customer specifications
- Qualify memory subsystem on NVIDIA boards
- Determine system specifications and working parameters for hardware/software compatibility
- Collect and analyze signal integrity data using high speed oscilloscopes
- Work with NVIDIA engineering groups to support released boards
- Work with new derivative boards or new boards with alternate components
- Collect and analyze signal integrity of affected circuits using advanced test equipment
- Work with SW team to generate BIOS and ensure BIOS works on new boards
- Develop, recommend and implement corrective actions
Qualifications:
- BS in EE or equivalent field
- Must have the ability to work well in a team environment and have good written and verbal communication skills.
2007校园行安排
院校名称 宣讲会安排 笔试安排 面试安排
西安交通大学 10月25日(星期四)14:00-16:00就业中心信息发布大厅 10月25日(星期四) 10月26日(星期五)
广东工业大学 10月28日(星期日) 另行安排
浙江大学 10月29日(星期一)18:30-20:30玉泉校区永谦学生活动中心B座报告厅2 10月30日(星期二) 无现场面试,将另行安排
上海交通大学 11月2日(星期五)13:00-15:00 闵行校区学术活动中心 11月3日(星期六) 另行安排
复旦大学 11月2日(星期五)18:30 - 20:30老逸夫楼 11月3日(星期六) 另行安排
清华大学 11月7日(星期三)19:00 - 21:00 就业指导中心多功能厅 11月8日(星期四) 11月9日(星期五)
关于各地笔试的具体时间和考场安排,请随时留意更新的信息。
简历投递方式:
我们只接受通过中华英才网/校园BBS在线投递的简历, 纸质简历或现场投递将不被接受。
更多信息及网申地址:http://campus.chinahr.com/2008/pages/nvidia/
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